Research Topic: virtual reality

Virtual reality and psychedelics: new perspectives and new possibilities in the treatment of alcohol use disorder

This article discusses how virtual reality technology that simulates psychedelic experiences could improve treatment for alcohol addiction. Virtual reality simulations can mimic the brain effects of psychedelics like psilocybin, and could help prepare patients for treatment, extend its benefits, or even work as a standalone therapy. This innovation could make psychedelic-assisted therapy more accessible and easier to standardize across different treatment centers.

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Moral enhancement and cheapened achievement: Psychedelics, virtual reality and AI

This paper examines whether using drugs or technology to become a more moral person cheapens the value of that achievement, similar to debates about ‘cheating’ through cognitive enhancers. The authors argue that realistic applications of psychedelics, virtual reality, and AI—when used to facilitate rather than replace moral learning—can actually preserve what makes moral improvement valuable: our own effort, reflection, and engagement with moral reasons.

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The Neural Signature of Visual Learning Under Restrictive Virtual-Reality Conditions

Scientists studied how honey bees learn to distinguish different colors in a virtual reality environment. By examining the brains of bees that successfully learned versus those that didn’t, researchers found that successful learning caused specific genes to be turned down in key visual brain regions. This suggests that learning involves not just turning genes on, but also turning some off, which may help the brain focus on important visual information. The findings help us understand how animal brains process visual information and learn from experience.

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